• COVID-19 : Biohazard Destruction with Augmented Reality

    COVID-19 has demonstrated the importance of Biohazard Destruction or cleaning devices. The manipulation of highly contagious deceases like Coronavirus make a need to use other methods to handle processes with minimum contact.

    At the EGLAVATOR, I created a new way to connect and use a device like the Demolizer or other vendors that can destroy and clean medical equipment.   I discussed this patent before, but recently the entire application was published both in PCT (World) and United States.

    The main focus of the patent is the creation of an Augmented Reality (AR) interface to connect to an IOT-based device that can destroy, clean, and decontaminate equipment used during this pandemic times.

    The CDC states several types of decontamination processes, but the one that caught my interest is “Moist Heat,” which basically consist in raising the temperature to 60″ at 80% humidity and that will be sufficient to kill H1N1 and other viruses like COVID-19.

    Moist heat

    Moist heat, consisting of 60°C and 80% RH caused minimal degradation in the filtration and fit performance of the tested FFRs [3, 9, 10]. Heimbuch et al. disinfected FFRs contaminated with H1N1 using moist heat, of 65°C and 85% RH, and achieved a minimal of 99.99% reduction in virus [14]. One limitation of the moist heat method is the uncertainty of the disinfection efficacy for various pathogens.

    Source: https://www.cdc.gov/coronavirus/2019-ncov/hcp/ppe-strategy/decontamination-reuse-respirators.html 

    The way my invention works is as follows:

     

    In the cases of Covid-19 biohazard destruction can be controlled from your phone. A mobile phone downloads the control application that connects to a cloud-based platform where all the devices are controlled. All devices that destroy needles or clean masks are IOT-capable (Internet of Things). All IOT functions are exposed in a secured way to the device that contains contaminated products.The cloud-based platform as shown in FIG 2A, has all the data and information created using an IP Secured tunnel with the information stored on device. Both the application at your mobile phone and the cloud are hence communicating to obtain information from the decontamination process.Augmented reality icons can be shown and displayed with information on where things are, stop the process, or remotely update a nurse or a technician to handle a contamination process.

    Patent Filings United States and PCT

    The patent was filed in the United States and PCT for world coverage potential. I think we will file US, Europe, and other countries like China.

    The publication and more detailed description can be found here:

     

    Usage

    The number of utilization scenarios increases is mapped to devices that can clean but completely destroy “reds and sharps” at higher temperatures.

    Usually, the process will enable using sensors and other tunneling techniques to handle other scenarios and detect other dangerous contaminants that could be generated during a process like this.

    Licensing & Partnerships

    We are looking for patents of people to license this technology, software, and even consulting to improve or adapt this innovation to fit your need.

    In this presentation, you can find more information on how can we partner or license what we have;.

  • What is 5G?

    What is 5G? I am currently in the process of writing a book and will be working on some ideas in my blog.  My book  will be called “Viva5g” and in my book I will have several series one for  for “Entrepreneurs and Executives” and another series of books written into more technical depth for engineers and experts.

    Where is 5G derived from? Answer: Standard Bodies

    5G is what is called the fifth generation wireless communication technology or standard. The current wireless communication standard is called 4G or the fourth generation.   Therefore, there was a third and a second generation, or 2G and 3G? Who wouldn’t recall purchasing an iPhone 3S with 3G enabled?All of these wireless communications generations are nothing but ways for carriers to marry or meet and match certain “terminology” to a set of standard or standards, and consumers to identify what they are getting into.  Not only consumers, but investors, media, and even their own workforce.   It is a bit complicated to make precise mappings, but I will try to explain it in the following paragraphs.First, you may have seen “5GE” at the top right corner of your AT&T iPhone? If not, this picture depicts mine.Why is it 5G now and my iPhone is a X or iPhone 11?What happens is that behind the scenes, there is an organization called the “3GPP” or the “Third Generation Partnership Project,” that establishes and deals with very complex standards.  The 3GPP groups is composed of other standard bodies and all boils down to a group of companies that are 3GPP “members.”  This club or “members” get  together in multiple committees meet with the purpose to define, literally, to define how things will work or operate into the future.Some people may say on youtube videos that 5G is the devil and may even hint that the 3GPP is part of the “new world order” and is here to control us all, the answer is no!!!  That’s just fiction and conspiracy theories from youtubeers.   3GPP is just a group of companies and several other standard development organizations worldwide that have built or developed ways to improve and make things better, faster, higher-performance, and meet to agree on how to get this process done.Let’s start with 4G or the fourth generation wireless network,  which we already use, or you maybe using to read in this posting.4G corresponds to a mapping made to the 3GPP organization via a set of “Technical Specifications” has labeled as  Releases 8, 9, 10, and 11, and maybe 12, and 13,  whereas 5G corresponds to a set of “Technical Specifications” improved and changed that are labeled Release 15 and 16.For example, 3GPP Release 14  includes many new concepts not found din Release 8, those are: Internet Of Things, Vehicle-to-Everything, Radio Improvements, etc, as shown in the following screen shot.rel 14 image2In between those release, let’s sy Release 15 and Release 11, we find a  gray area where 4G ends and 5G begins.  In fact, many features from 5G are found in releases that are supposedly part of 4G, as well as new features for 5G appear in newer releases only,.  That’s is why some companies like AT&T have called this process “5GE,” and presented us with a “logo” or an icon, that is shown  int your iPhone’s screen.This simple icon caused Verizon to file a lawsuit to AT&?T for doing so and t is not clear what 3GPP releases AT&T refers to 5GE..Going in to more detail, the 3GPP organization defines itself in the 3gpp.org website as follows :
    The 3rd Generation Partnership Project (3GPP) unites [Seven] telecommunications standard development organizations (ARIB, ATIS, CCSA, ETSI, TSDSI, TTA, TTC), known as “Organizational Partners” and provides their members with a stable environment to produce the Reports and Specifications that define 3GPP technologies.
    In fact, the communications standards created by the 3GPP cover multiple technologies for instance: Radio Access Networks (RAN), Services & Systems Aspects (SA), and Core Networks & Terminals (CT), as well as many other aspects.3GPP is hence, as you can imagine, a complex body and I won’t go into more details. In my opinion, one of the main things that are distinguished by 4G and 5G is are the core components, handover, use of frequencies, and physical layers, more importantly the “softwarezation” and the use of software-based technologies at a much higher frequency band, which leads to higher bit rates.In essence, in today’s 4G and 5G core networks a concept has been introduced and it is called, “Network Function Virtualization” or NFV, which brings the cloud to telecommunications systems together, making all the changes in software, and much less in hardware. Obviously, there are servers, CPUs, GPUs, and all that working to manage all signals, but that is multi-purpose and can be easily upgradable, as in the past, it was not.

    Cloud Computing and Open Networks

    As you may expect, NFV brings as a main feature, the virtualization of all network components done in multiple instances or containers, which is popularly called, the cloud.
    It’s easy to confuse virtualization and cloud, particularly because they both revolve around creating useful environments from abstract resources.RedHat.com site
    I agree with RedHat’s comments, however, virtualization is what has made all cloud computing concepts possible, and it is clear that has come to optimize and improve 4G and hence 5G systems.Therefore as the cloud makes its way to 4G and more to 5G, we will find new terms that were not part of telco’s, one of those is “Open Network.” Fir instance, “Open Mobile Evolved Core,” or an open “Core” network, which is not necessarily “open source” but what that means is that APIs are used just like in any cloud-based environment, and things or components can be easily interconnected.Therefore, under this model, all 4G and 5G network components and hence the entire 5G network runs in the cloud with servers executing multiple instances of machines or containers.For example, there are any standardized 4G components that include Mobility Management Entity (MME), Service Gateway Control (SGW-C), Packet Gateway Control (PGW-C), Policy Charging Rules Function (PCRF), among some others, those now run as server instances.For instance, the MME or Mobility Management Entity, is a server or cloud of servers entities that handles mobility and tracks the mobile terminal in the network, assisting the UE or User Equipment, or your mobile phone with handover and selecting the right cell to move to, as it travels around a different geographical area.In this picture taken from the “Open Mobile Evolved Core,” we cab read that all of these components may all reside in one server, and the network created is virtual, or a software-defined network.

    What is then Network Function Virtualization?

    In essence, Network Function Virtualization (NFV) is nothing but a way to put all these network elements or components in servers or virtual machines. These virtual machines run in standard VMWare servers or Docker Instances, and now you can introduce standard cloud computing concepts and tools like Open Stack, or Kubernettes, for what is called “Orchestration” or the process of creating and making instances.
    Orchestration is the automated configuration, coordination, and management of computer systems and software. A number of tools exist for automation of server configuration and management, including Ansible, Puppet, Salt, Terraform, and AWS CloudFormation. Wikipedia
    These virtual machines are the main fabric of the “cloud,” the “cloud” is a set of machines or virtual machines that reside, ultimately still in datacenter and servers, somewhere, but are sufficiently operational from a “File” or an “Image” that can be copied into multiple data centers and operate without issues. These images or files are stored as “containers” or “virtual machines” that are executed in a real or hardware machine, that performs certain task.

    Edge Computing

    Another concept that has existed among  “computer science”  professionals for many decades,  is: moving computation to the “edge” of the network. It seems quite obvious, but it is not.Edge computing is a natural evolution to optimize processes.Historically,  in the past,  mainframe computers controlled everything with a dumb terminal  that displayed what the mainframe processed. Later on,  the PC or a Personal Computer evolved and all control was passed down to the PC and some servers, the use of mainframes becomes less important. As progress created the internet, all moved to web and cloud. Now, the control has been passed on to the cloud or a distributed computing system governs what we do and how we do it.  Hence, the closer computation is being moved, in proximity your resources are to you, the better, lower latency, falser responses, but also causes problems for the overall system to maintain authentication, caching, and other dependencies.For example,  we use “Edge” computing every day, in “content delivery networks” (CDN) that are used by NETFLIX or HULU to stream movies to thousand or millions of homes.  The CDN’s r main goal is to move content, music or video files, closer to your local internet link by making multiple copies available closer to the consumer or to the “edge” of a network.This concept is practical when all components use the same protocol, in this case IP or the Internet Protocol. The cloud, and an “ALL-IP” network architecture is found in 4G already, and subsequently is found in 5G.Therefore edge computing is now a more formalized concept, feasible and practical.The major evolution from 3G to 4G is that “all” components in 4G including the core infrastructure in 4G (and obviously in 5G) runs over internet protocols or IP. This evolution is a a major distinction between UMTS, CDMA, and older systems with 4th generation wireless networks.In 5G, IP is also the main fabric for communications, and all signaling data, voice, videos, are no longer using proprietary signaling but “IP.”  In the past, UMTS or GPRS, IP was an afterthought and was emulated on top of those proprietary protocols which made the networks slow and expensive to maintain.  Obviously, challenges surfaced as 3G moved to 4G including changes in handover protocols, billing, and access to the network.
    These proprietary protocols in 2G and 3G were designed to operate “Circuit Switched Networks” and 4G is an all “IP” network designed to operate in a 100% Packet-based Network.
    Edge Computing
    Edge Computing works well with all IP networks and now the way to go. As computation is moves to the “Edge” and as the “Edge” of the network is now a server or a cloud-based component of a a bigger cloud, many new ideas are being formulated and network and computation blend in as what is called today a “Software Defined Network.” In other words, the network is defined virtually by software and multiple networks can be created using the same physical interconnections.
    Making the cloud cool again
    Edge Computing is :
    Edge computing is a distributed computing paradigm which brings computation and data storage closer to the location where it is needed, to improve response times and save bandwidth.
    Edge Computing is now a major area of innovation, for example “Cloud to Cable,” my own patented technology is an “Edge Computing” entity that facilitates caching, which is data storage, and computation which is covered by my own patents, closed to the cable operator. However, the same is true for a 4G and 5G system. I am personally working on how to achieve that at EGLA Research Labs. As a consequence of the use of the cloud, organizations like the “Open Network Foundation” or ONF and others, are looking for ways to standardize how this is done.
    The Open Networking Foundation (ONF) is a nonprofit trade organization, funded by companies such as Deutsche TelekomFacebookGoogleMicrosoftVerizon, and Yahoo! aimed at promoting networking through software-defined networking (SDN) and standardizing the OpenFlow protocol and related technologies.[2] The standards-setting and SDN-promotion group was formed out of recognition that cloud computing will blur the distinctions between computers and networks.[3] The initiative was meant to speed innovation through simple software changes in telecommunications networks, wireless networks, data centers and other networking areas.[4]
    Obviously, since now the cloud is powering 4G and 5G, the same standardization and SDN with protocols like “OpenFlow” are now plausible to be used in the network infrastructure of 5G systems. In fact, the fabric of a Software Defined Network, has always been of my own use at EGLA since 2014, when we moved into an “Equinix” data center with the first version of the Mediamplify platform.

    Network Slicing and Beamforming

    Another concept that has been introduced mostly with 5G is beam forming and network slicing.Network slicing is used to assign an IP Address or a network for your own company or a user, this enhances quality of service to what a user has paid or a company is paid. A separation of virtual networks within the core network is being done for purposes of individualized routing and treatment of user’s traffic.
    Network slicing is the separation of multiple virtual networks that operate on the same physical hardware for different applications, services or purposes.
    Similarly, as part of the network is “Sliced,” the RF or Radio Frequency or wireless signals are now set to multiple beams.In a way, 5G operates at a high-bit rate, up to Gigabits per second, but at much higher frequency bands, sub-6 GHz or over 6 GHz. At these frequency bands, propagation of signals and physics brings the size covered by a base station to a smaller footprint. In other words, the power levels and noise are not appropriate to establish a link at 1km but are great at 100m, for example, and as opposed to 4G, a sector instead of covering a wide area, covers a few meters of wide. According to Metaswitch site:
    “Due to the high propagation loss of the millimeter wavelengths (mmWaves) employed in 5G new radio (5G NR) systems, plus the high bandwidth demands of users, beamforming techniques and massive Multiple Input and Multiple Output (MIMO) are critical for increasing spectral efficiencies and  providing cost-effective, reliable coverage.”
    Hence, signals are sent from multiple antennas (MIMO) and received by multiple antennas at the phone. This is already being achieved in 4G, at a smaller level, with a a technology called “Carrier Aggregation.”
    5G Demonstration at MWC 2019
    As expected, now that all operations and network is based on software and running on server and virtual machines, just like google cloud, Amazon’s cloud, Azure, Digital Ocean, and EGLA CORP’s cloud-based servers, what can stop “Artificial Intelligence” from being used? The answer is nothing, Artificial Intelligence or AI has been incorporated to work with the network.AI, Machine Learning, and other methods are used for network optimization and use radio resources better, to optimize power management and decrease electricity bills, frequency reuse at the radio-level, handover optimization, and network management with predictive failure detection.The machine learning mechanisms in existence today, can learn from large amount of data logs collected by the telcos’ and are perfectly suitable for cellular networks. The cellular network adapt and generate more data for thousands or hundreds of thousands of base stations that are deployed with millions of users in phones, IOT (Internet of Things) devices, and connected vehicles. The possibilities are endless.Here some AI examples in telcos of what I posted in my show, TECHED.TV.
    https://www.youtube.com/watch?v=ZFO5Z3fRCZI

    Low Latency and High Bandwidth

    Low Latency is now another factor of great importance for 5G. Low-latency makes robotics and self-driving cars possible. Before, latency was 800ms or a few seconds, let’s in GPRS and CDMA 2000, even UMTS provided latencies of 200-300ms.
    Network speeds in 5G will be in the Gigabits per Second
    High Bandwidth as expected would be in the order of Gbps or Gigabit per Second.
    5G Speeds
    LTE decreased latency to a few tens of milliseconds, but remember that you have to connect to the internet and account for all signaling, which provided an overall latency of 40-60ms, still unsuitable for remote robotics.
    Robotics enabled using 5G
    Since the access or network is sliced, a portion of that network could be allocated to be higher priority and hence decrease latency of the overall access to a few milliseconds, which is now perfectly suitable for robotics and automation, or even self-driving cars, AR, and 5G Gaming.
    5G Gaming
  • Music Choice vs Stingray Settlement – Accurate Analysis by EGLA

    Music Choice vs Stingray Settlement arrives right before trial. This case has been analyzed as a case by our experts from two angles:
    • ♠ Technology
    • ♠ Damages
    On February 4th, 2020,  Music Choice announced that has settled the case for $13.3M right before an important hearing and a potential trial date set for March 3rd, 2020.  Obviously, there is no more hearing and no more trial. ...
  • Damages Reports with Loss Profits

    Damages Reports with Loss Profits : Non-Infringing Alternatives and  Reasonable Royalty

    Damages Reports with Loss Profits require a set of guidelines to meet, specially the absence of Non-Infringing Alternatives. Non-Infringing Alternatives are important when determining damages and what is called,  the Panduit Test. Damages experts usually have two choices when calculating damages in intellectual property cases:

    • •  Loss Profits,
    • •  Reasonable Royalty

    There are numerous cases where loss profits are computed, and how in some cases  even arriving to a reasonable royalty might be confusing and complicated.

    Patent Damages theories including some landmark cases like Apple Inc vs Motorola Inc, Fed. Cir 2014 or other specially citing “Extent of use” approach, where a proportion of a technology affects the value of certain technology.

    One of the theories used in many damages reports or when following a hypothetical negotiations, or what is called Georgia-Pacific factor for reasonable royalties. 

    Indeed, reaching a reasonable royalty is far more complicated than simply computing and writing damages reports with loss profits.  However Loss Profits require a test that needs to include (see https://www.fr.com/wp-content/uploads/2016/12/FINAL_Patent_Damages_12_01.pdf) :

    For lost profits, “not infringed” means the hypothetical world in which the infringer did not use the technology at all in competition with the patentee.  See Grain Processing Corp. v. Am. Maize-Prods. Co., 185 F.3d 1341, 1350 (Fed. cir. 1999) (quot- ing Aro, 377 u.S. at 507).

    I will use a sample case from the Federal Circuit to see how Loss Profits were used to compute damages.

    In Dkct #280 of Case 2:16-cv-00586-JRG-RSP , the magistrate judge analyzed motions and filed and order stating that:

    Stingray, which entered the United States in 2010, is Music Choice’s only significant competitor. Stingray has three products in the United States relevant to Music Choice’s claims: (1) the Music TV App, which consists of VOD music programming, which Music Choice accuses of infringing the ’025 and ’045 VOD Linking Patents; (2) the “OSE2” version of Stingray’s UbiquiCAST system, which provides images corresponding to the music playing, which Music Choice accuses of infringing the ’025 and ’045 VOD Linking Patents; and (3) the “OSE1” version of its UbiquiCAST system, which only provides generic images and which Music Choice does not accuse of infringement in this case. (Dkt. No. 214, at 2).

    What this mean is that the defendant, Stingray, attempted to convince the court that they have product that did not infringe on plaintiff’s patents and hence, loss profits analyst made by the expert, Dr. Ugone’s was wrong ( their products were Non-Infringing Alternatives)

    Lessson #1 – Panduit Test

    A panduit test is cited by the judge as follows:

    The four-factor Panduit test requires the patentee to show: (1) demand for the patented product; (2) an absence of acceptable, non-infringing alternatives or substitutes; (3) manufacturing and marketing capability to exploit the demand; and (4) the amount of profit that would have been made. Panduit, 575 F.2d at 1156

    This test then requires that basically, there is no an acceptable, non-infringing substitute to the patents in dispute.

    Upon analyzing, the pleadings filed by Greenberg and Decher Law, Stingray and Music Choice attorneys, the judge states that:

    Stingray questions Dr. Ugone’s application of Panduit factor 2, which is “the absence of acceptable non-infringing alternatives or substitutes.” Panduit, 575 F.2d at 1156. Stingray states that Dr. Ugone’s conclusion that “OSE1 is not an acceptable non-infringing substitute because of the ‘importance of the features and benefits enabled by the Visual Complement Patent’” is flawed

    And concludes that, Dr. Ugone’s analysis is hence correct, and the alternatives presented by Stingray are just not appropriate.

    The Court concludes that Dr. Ugone’s analysis of lost profits under the Panduit test is sufficiently reliable with respect to Liberty. Stingray has not sufficiently shown that Dr. Ugone’s analysis here is so unreliable that exclusion is warranted. Instead, the arguments presented by Stingray are better suited for a jury.

    And obviously, the Daubert challenge made to Dr. Ugone’s report failed, and the court simply denied it.

    Lesson #2 : Non-Infringing Alternatives

    There are numerous cases where Non-Infringing Alternatives or NIA is determined by simply finding out if:

    By Noninfringing alternatives, we mean that the infringer, without infringing the subject patent, could have made the same product and achieved an equal number of sales using that alternative.

    Gain Processing is a decision that brought a lot of light when to use a reasonable royalty and when to use loss profits.

    Grain Processing has made it more difficult for patent holders to claim lost profits damages, it is less well understood how Grain Processing has affected the incentives of companies to risk litigation by using patented technology (without a license) rather than to avoid infringement by using an economically inferior non-infringing technology.

    This indeed brings the questions what would be a difference by example between both:

    In the same case, apparently in March 2011, Music Choice charge $0.12 per residential subscriber, however due to competition brough by Stingray, decried i to $0.0931 and its competitor, Stingray offered i at $0.03 per residential subscriber, which seems to be working at a loss. Loss Profits is a simple computation.

    What Dr. Ugone identified is hat $15.69 M in loss profits where associated o Liberty and AT&T.

    Although, this price erosion and loss profits from 2014-2018 could have been affecting other clients as well, it is unknown, as all the damages reports are confidential and cannot be seen.

    A simple computation indicates that, $60M could have been the loss of revenues, as the cost, could have been flat at $0.03 per subscriber.

    Then, if a NIA existed and it was not mere speculation (from https://www.stout.com/en/insights/article/presidio-atc-new-insights-regarding-noninfringing-alternatives/) :

    When an alleged alternative is not on the market during the accounting period, a trial court may reasonably infer that it was not available as a noninfringing substitute at that time. The accused infringer then has the burden to overcome this inference by showing that the substitute was available during the accounting period. Mere speculation or conclusory assertions will not suffice to overcome the inference. After all, the infringer chose to produce the infringing, rather than noninfringing, product. Thus, the trial court must proceed with caution in assessing proof of the availability of substitutes not actually sold during the period of infringement. Acceptable substitutes that the infringer proves were available during the accounting period can preclude or limit lost profits; substitutes only theoretically possible will not.[3]

    Assuming then that, a non-infringing alternative exists, which is this case would have been my patents, or Cloud to Cable, as :

    • • Cloud to cable enables a visual component with audio and video,
    • • Cloud to cable can be used for VOD or SVOD
    • • Cloud to Cable has been tested and besides being a patent is a software device with implementation.

    Clearly, Cloud to Cable does and creates all what Music Choices states and claims Stingray is doing.

    However, Stingray MUST provide to the court that a NIA exists and a license was possible without infringing on it. This can be achieved with a licensing deal, in my opinion, and all Dr. Ugone’s analysis would be then with problems.

    Then assuming only AT&T and LIBERTY, or $15.6M in damages, could translate to $10% royalty or $4.5M or even at 1% or $450k total losses, which would be a significant decrease and impact from this litigation.

    Lesson #3 : Greenberg and Traurig $9M hole

    It doesn’t matter how large is your attorney’s firm or how much you paid, they may dump you.

    I contacted Greenberg and Traurig and presented them with my non-infringement alternatives back in 2018. I spoke with a few gentlemen but then radio silence. I still do not understand how strategically was not to discuss anything with me, after seeing all these rulings by the jugde.

    Greenberg and Trauring billed $9M to Stingray for a few years of litigation and dropped them, or were fired, it is not clear to me what happened but, what the new lawyers from Stingray are saying is that on Dkt #339:

    After nearly five years of litigating this lawsuit for Stingray and after collecting more than $9,000,000 in legal fees, Greenberg now seeks to withdraw as Stingray’s counsel of record at the same time this Court is understandably eager to get this case tried. Because of the timing of Greenberg’s Motion to Withdraw, Stingray is placed in an untenable position.

    Clearly, Stingray is still holding a hot potato and may go to trial, or accept  settlement that appears not to be of their liking.

    Greenberg’s withdrawal at this moment in time would materially prejudice Stingray’s ability to prepare for and participate at trial. Indeed, while it will not take several years or millions of dollars—as it has thus far—it will take considerable time for replacement counsel to acquaint themselves with the case in a manner sufficient to assist Stingray in mounting a robust defense. 

    Conclusions

    Lessons learned are:

    • • Stay on top of all potential solutions, and outcomes,
    • • Get lawyers from other firms, to work with the main firm, more expensive but who can keep checks and bounds,
    • • It is more inexpensive to simply take a license to a patented technology than infringing, I bet if Stingray Digital would I found some patents that were alternative would have spent less than the in a license.
    •  •Now, the case is a total mess, and who knows what the outcome will be
  • Content Monetization with Cable TV and Satellite Operators

    Cloud to Cable TV is the best way to monetize video and music content for cable TV operators and satellite systems with examples - MPVD (Multichannel Programming Video Distribution) . ...
  • 5G Handover

    December 22, 2019 edwin 5G, LTE, Mobility, Wireless

    5G Handover

    4G LTE handover was called X2 and S1, in 5G NR are called XN and N2

    5G has come close to standardization with many news from Verizon and T-Mobile regarding deployments and acquisitions specially with NOKIA.

     

    NOKIA logo

    5G Systems

    The new elements in 5G are gNB, AMF, UPF, which are using new interfaces as the XN and N2 interface to link the AMF with gNB and vice versa, replacing X2 and S1 AP interfaces.

    There are also several other components as follows:

    • gNB : Refers to the Base Station, like in the old LTE, the eNodeB
    • NR: Refers to the “New Radio” technology
    • NG-RAN: NG-RAN is Next Generation Radio Access Network. This consists of gNB and ng-ENB.
    • AMF Access and Mobility Management Function AF Application Function
    • UPF User Plane Function
    • NGC: Next Generation Core

     

    There in 5G the handover is called Xn Handover and N2 Handover

    • As the UE sends the measurement reports and the Source gNB detects that a handover is required, then it connects with the Target gNB to start a switch
    • The UE does a handover and connects to theTarget gNB That has already switched the tunnels to the target
    • The UE forwards as part of the handover process, This is called RRC

    The NG-RAN sends the UE Notification message to report the current RRC state for the UE (i.e. RRC Inactive state or RRC Connected state). The current UE location information (i.e. TAI + Cell Identity) is always included when RRC state information is reported.

    • Thru this, the UE can then handoff fast and all the data is available for you.

    How is the difference from the X2 Handover

    The differences are subtle, and the main difference is that the X2 handover. We server that Location Information is mandatory, but it was after LTE
    Rel-13 as well. The changes are minimum and this facilitates the understanding of all functions including AMF / UPF in 5G. In TS 38.423 V.15, the Xn-AP commands are shown, which is a similar document to the X2-AP specification.

    Technical Specification from 3GPP TS 123.502

    If the Location Reporting InformationIE is included in the HANDOVER REQUEST message, then the target NG-RAN node should initiate the requested location reporting functionality as defined in TS 38.413 [5].

    Similarly this is shown in TS 123.502 with

    1. Target NG-RAN to AMF: N2 Path Switch Request (List of PDU Sessions To Be Switched with N2 SM Information, List of PDU Sessions Rejected with a rejection Cause per PDU Session, UE Location Information)

    4G LTE Systems

    In the 4G LTE System, we would have an ENodeB, MME, S-GW, PDN-GW, as common elements of the network, hence the X2 and S1 interfaces were used for handover.

    In this design, X2 handover facilitates handoff between eNodeBs and relies on the MME for S1-AP handoff only.

    In 5G, things have changed a bit:

    As shown in the figure, the gNB has other entities and interfaces such as ch Xn interface, NG-C/U, and in the infrastructure called (NGC) no longer (EPC) we observe the AMF/UPF duality that resembles the MME/S-GW on LTE.

    In comparison, UEs are the same, different radios, on one end LTE, and into the future a 5G radio.

    What are the main actors for handover on LTE

    • ♠ eNodeB – or the Base Station, contains the RF and all IP-level connectivity to the MME/S-GW/PDN-GW to create and maintain connectivity between the RF and EPC-Bearer or Tunnels to the outside world.
    • ♠ S-GW: Refers to a component that connects the eNodeB with the PDN-GW and is usually a router that sends the tunnel to the PDN-GW with data from the eNodeB or the UE
    • ♠ PDN-GW: Functions as the anchor or the home of the network, is the main NAT/Routing GW to the internet and keeps track of all tunnels for each UE on the network, and knows how to forward packets to the UEs.
    • ♠ MME: The Mobility Management Entity, handles mobility in general, required for the S1-AP handover, and handles many mobility functions coordinating with the PDN-GW/S-GWs.

    There are multiple specifications related to handover on LTE and defined by ETSI/3GPP organizations.

    PDF TS 136.331
    PDF TS 136.300
    PDF TS 129.275

  • X2 Handover in LTE: A Tutorial

    X2 Handover:  How does it work?

    An X2 Handover is used by LTE as well as S1 handovers for User Equipment (“UE”) or mobile phone mobility.

    First and foremost,  LTE and 5G both share an ALL-IP Architecture. In the past, in UMTS systems or even older systems, mobility consisted in several layers of IuB interfaces from the RNC to the NodeBs.  It is not then an ALL-IP network as expected.

    We will not go over Tracking Area Updates and Tracking Area Indentifiers as that’s will be discussed in a later post.

    In UMTS, the Radio Network Controller (RNC) manages hundreds of NodeBs, all interconnected using the IuB interface and RNC to RNC uses the IuR Interface. The SGSN or Serving GPRS Support Node is in charge of setting up the internet link or GTP-U tunnel from the SGSN tot he RNC. However the IP link will not move although an you can switch from NodeBs, meaning that any soft-handover or hand-handovers that occur between NodeBs does not affect the GTP-U link form the internet to the UE.

    UMTS Network

    In LTE, on the other hand there are many changes, one is that eNodeB is the end-point of the IP link, making it an ALL-IP network. This change requires some redesign to the protocols and specially the insertion of “hard handovers” plus X2 and S1AP Handover protocols that are now based on IP Mobility.   As shown in the figure below, X2 interfaces communicate eNodeBs, and S1 links from eNodeBs to S-GWs and S1-MME to the MME. The MME is the Mobility Management Entity which tracks the UE and does paging, as well as updates.


    LTE X2 Interface

    As you can observe, the X2 Interface is key for handoff as this interface is used not only to detect adjacent eNodeBs but also to exchange information as interference and others.

     

     

    The X2 handover will be illustrated as follows:

    The UE has to be in RRC_CONNECTED stated not in RRC_IDLE where a process called “Cell Reselection” i used. Lets Start with 1-6 Steps:

    Step 1: Handover Command

    As opposed to others, we will start with the Handover Command, which is the an RRC Connection Reconfiguration Message that contains a field called “MobilityConttrolInfo” this field contains the Physical Cell ID to handover to, as well as a list of neighbor cells with their associated “Cell Individual Offsets” that are used for A3, A5 and other events.

    Handover Command

    The Handover Command forces the switch from a previous cell to the next cell. Handover can only occur

    In this example a Handover Command was issued to connect to eNodeB with ID=1.

    An RRC Connection Reconfiguration message may follow with a list of Cell IDs, in this example, 2, 3, and maybe 4, to add to the list to monitor for a measurement report to be created.

    Mobility Control Info Structure

    This structure can be found in the specification as follows:

    Mobility Control Info

    Step 2 : Measurement Reports and Events

    As we know, LTE specification defines several reports. In this example we will focus on A5 and A3 events, that are programmed using the Cell Individual Offsets and Frequency offsets found in the specification.   Since the device is in “Connected State”  Layer 3 filtering is applied to the measurements made by the UE.

    The filtering algorithm may use different coefficients that the eNodeB sets as default.

    L3 Interfaces

     

    Events and measurements

    The state machine inside the UE, is configured by the rrcConnectionReconfiguration message to track all the eNodeBs provided and its frequencies, including applying SIB4 blocks that are submitted by the eNodeB to the target.

    In a way the eNodeB is predicting the next state to follow reporting A5 and A3 Events to the eNodeB.

    X2 handover Measurement Reports

    STEP 3:  HANDOVER REQUEST

    Now it is known by the eNodeB that Handover might be required and decides based on all the events or measurement reports, where to Handoff the UE too, and creates a HANDOVER REQUEST to a a Target eNodeB or the one with ID=2.

    X2 handover Handover Request

    STEP 4: Allocation of resources in Target eNodeB

    Now that Handover Request is moving forward, a setup for tunnels is created to the Target such that all internet traffic will start flowing tot he Target eNodeB with Cell ID =2

     

    X2 handover Handover Resources Allocated

    Once this is successful a Handover Acknolwedgement is made to the source and packets start going to the Target, similarly, Downlink and Uplink tunnels start being moved to the target eNodeB with Cell ID = 2

     

    STEP 5.  Handover Command to Switch to Target

    Exactly as in STEP 1, a Handover Command (in an rrcConnection Reconfiguration message) containing the Target ID = 2 is issued from the Source, also at some point another rrcConnection Reconfiguration message will contain all neighbor nodes with its respective Cell Individual Offests and this process will continue.

    X2 handover Handover Command

     

    STEP 6.  All is switch to the Target and MME is updated of the move.

    As a final step of handover, the path switch is complete which is a process called “Late Path Switch” that generates all traffic to move from the Source to the Target eNodeB in its totality.

     

    X2 handover Handover Completion

    You can hire us for consulting for your 4G or 5G Project.

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  • Cloud to Cable Patent Updates

    Cloud to Cable Patent Officially Issued (2nd Patent)

    The new patent also covering “Cloud to Cable TV” was issued on December 11th, 2019.

    What does Cloud to Cable Patent Covers?

    Cloud to Cable is a patented solution for music streaming providers to distribute content to MVPDs. Amplify your ooffering from online streaming to Cable TV & IPTV systems with linear channels and SVOD subscriptions. Create visually appealing streams with great sound, bundled with a mobile experience
    through the MEVIA app.

    Patents: US 10,123,074, and 10,524,002 with European Patent filed/PCT.

    Music and Video are ready in all broadcasting platforms for easy monetization from your affiliates in MVPD, IPTV, Smart TVs & Mobile systems.

    Cloud to Cable are high-performance servers ready for your customer’s CABSAT headend, with a fault-tolerance design for quick integration. The
    content is available in mobile applications and Cable TV Broadcasts as SVOD or linear channels, all at once

    Cloud to Cable TV patent Issued

    10,524,002 Patent Now Available

    Cloud to Cable Patent Portfolio

    As of December 11th, 2019, the USPTO officially issued US Patent 10,524,002 covering aspects of Cloud to Cable TV that were not covered in the initial patent. I received a notification today of my 12th issued US Patent and hopefully more to come in the coming years.

    This patent includes several claims that include: Generation of a parallelized set of MPEG TV / DVB Broadcasted to Cable TV systems or IPTV;  MPEG TV bi-directional communication from the Set Top Box to the Cable TV system’ Virtualized versions of the broadcasting embodiment or the Cloud and other important inventions covered..

    Edge Computing for TV Broadcasting

    Both, Cloud to Cable Patents, 10,123,074 and 10,524,002 cover a device or computing system that can be embodied into an edge server located at the Cable TV premises, IPTV System, or even at newly defined 4G LTE and 5G broadcasting platforms.

    Cloud to Cable TV brings virtualization to media broadcasting and distribution.

    For licensing proposals, partnerships, don’t hesitate to reach me.

    Cloud to Cable TV Patent

    The family of patents includes now 10,123,074 and 10,524,002, both patents entail

    As shown herein, those claims include for example:

    Two way control messages from Claim 24, Claim 24 itself,

    Injection of MPEG Metadata or MPEG Frames into the stream.

    Fault-tolerance system and multicasting server for MPEG encoded video and audio,

    HTTP Live Streaming, RTSP, or HTTP Playlist

    Linear and Video on Demand (VOD) Support.

    Software Platform and Reference Implementation

    The reference implementation and production device is implemented under our “MediaPlug” or “Mevia” Appliance. In general, any server with 8-16GB of RAM, i7 Intel Processor or AMD, 2TB drive (RAID), ethernet or fiber interfaces is more than sufficient to load all docker  images and be provisioned for media delivery.

    Additional Software Requirements

    Xen Server 7.2 or higher, or Ubuntu Linux 14.04 or higher with Docker Images.
    Sources implemented with PHP, Python, C/C++, BASH, and other modules.

    Mux and Cable Headend Requirements

    The Cable Headend should consist of a Motorola-based Cherry or any other DVB/MPEG mux. All Set Top Boxes can support multicast streams directly for IPTV systems with fiber, or Coaxial with DOCSIS 2.0-3.0.  MPEG messages and encoding depends on provider.

    Formatted for Audio-only, HTML-based Standard Definition (SD), High Definition (HD), 4K, and/or Dolby-digital Sound.

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  • Case Opinions – Music Choice v. Stingray Digital

    Introduction

    I will start quoting, MultiChannel article that describes the genesis of this dispute..

    Stingray and Music Choice have a long history. In 2015, Music Choice sued Stingray for patent infringement after AT&T U-verse dropped Music Choice in favor of the Canadian company. Music Choice had claimed that Stingray’s service included digital audio music and video-on-demand features that infringed on its patents, features that Stingray enhanced after getting access to confidential information during talks about possibly buying Music Choice in 2015. Stingray counter-sued, asserting “claims of unfair competition, defamation, trade libel, tortious interference with existing and prospective contractual relationships, and unfair competition.” (Source: Multichannel)

    It was very interesting that in 2017, Stingray made a $120M offer to Music Choice, that was, rejected, not publicly, simply ignored. The offer was sweet basically no strings attached, and likely this case in dispute completely dismissed.

    “Canadian digital and music video company Stingray Digital Group said it has made an unsolicited offer to purchase pay TV stalwart Music Choice for $120 million. (Id) “

    As  consequence of this lawsuit, multiple other litigation steps have followed this case: IPR,  Counter Claims, Daubert challenges, and much more. I have been tracking this case I have a portfolio in the same are as “Music Choice” & “Stingray Digital”

    Now all my observations resulted accurate, and in other words, the analysis of this cases that I made in 2017 is now a reality.

    In summary, I concluded, and you can confirm at [1]. [2]. [3]. and at edwinhernandez.com  that:

    • ♠ Stingray IPRs was not going to be super successful, as the PTAB judges were not fully convinced with the arguments.
    • ♠ I still believe that Music Choice’s slashed patents by PTAB might have some light in appeal.
    • ♠ Damages Report, challenged by Stingray, with a multi-million dollar award was going to be accepted by the court
    • ♠ Alice defenses were futile by Stingray
    • ♠ Trial was going to be conducted and all other defenses denied

    Now this case is scheduled for trial  Dec 9th, 2019 in Marshall, TX.

    Opinions

    Several rulings have gone unfavorable to Stingray Digital, which includes adoption of the Magistrate judge opinions followed by  an order denying the Daubert challenge made to Dr. Keith Ugone. What this means is that Mr. Ugone’s damages report is safe and sound, in other words the damages expert, Dr. Ugon representing Music Choice,  will be able to tell the jury his story about this case.

    Clearly, this was a big reverse to Stingray ,specially when Dr. Ugone has testified that a “non-infringing alternative” presented by Stingray was not suitable and hence, the damages model was at least $23M from the numbers released in a court ruling.

    Dr. Ugone’s testified that in absence of a non-infringement alternative, loss profits need to be used to compute damages, instead of a reasonable royalty. Assuming $23M in loss profits, that means revenues could have been $75M. If, an expert applies a royalty of 10% that’s $7M and 1%, 700k in reasonable royalties.  Potentially saving $23M in loss profits, or even higher at $75M for treble damages, if the judge considers necessary to punish Stingray.

    As you know, already, I completely disagree as my patents when in use in Cable TV systems are a non-infringing alternative to Music Choice’s.

     

     For that reason and the other reasons stated within the Order, the Court agrees with the conclusion reached within the Order. The Magistrate Judge’s Recommendation is therefore ADOPTED. 

    On second adverse ruling, Judge Payne has provided to Judge Gilstrap its report and recommendations regarding the Alice challenge that Stingray has made against Music Choice, Inc patents. The adverse ruling indicates that as a matter of law, Alice Step One, fails and there is no need to conduct any further steps,

    The Court concludes that each of the remaining asserted claims are not directed to an abstract idea at Alice Step One. Because the Court resolves the Alice inquiry at Step One, the Court need not proceed to Alice Step Two. Thus, the Court recommends that Music Choice’s cross-motion be GRANTED and that Stingray’s motion for judgment on the pleadings be DENIED. 

    As jury selection is due December 9th, 2019, clearly Stingray has a low chance of surviving a trial, and in my opinion, Stingray has increase its chances to be found guilty of infringement and pay a hefty amount, likely a multi-million dollar judgment and a potential injunction relief favorable to stingray.

    What will happen?

    Stingray digital has to find a way to now settle this case or, maybe even better, Stingay can discuss a way to present a license to my patents and technology. My patents and technologiss are clearly as a non-infringing alternative to Music Choice, and my patents are new, and will last for a longer time as a protection.

    Either way, this is not good to be in this position for Stingray.

    Stingray could take a license to my portfolio and present it to Music Choice and the court, and avoid all infringement claims.

    Besides that, Stingray Digital made an offer for $120M to purchase Music Choice, and Music Choice rejected the offer, risked a trial and now their position has been getting more solid day after day.  I would assume that it will have to make an offer around that to settle? That means that Stingray’s revenues in the US, which totals $9M per Quarter or $36M/year are now at risk.

    The current damages report shows a $23M loss profits made by Music Choice as of this date, however a full report is only REDACTED and unavailable to the public.

     

    “Revenues in the United States increased 12.2% to $9.4 million (12.9% of total revenues) and in Other Countries, revenues increased by 31.3% to $16.1 million (22.1% of total revenues)” (Source: Globenewswire).

    Greenberg and Trauig is defending Stingray and Dechert Law, LLP is Music Choice’s plaintiff.

    Licensing of My Patent Portfolio

    There are several ways to find out about my portfolio of patents and software implementation, you can contact me via email to sales@eglacorp.com or call me.   My innovations are covered by US Patents 10,123,074 and 10,524,002 and other continuation patents, including European Patent filings, plus the technology and software platform:

     

     




     

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  • Why Cloud to Cable : MVPD Licensing Portfolio and Technology.

    Why Cloud to Cable?

    Cloud to Cable is a patented solution for music streaming providers to distribute content to MVPDs. Amplify your offering from online streaming to Cable TV & IPTV systems with linear channels and SVOD subscritions. Create visually appealing streams with great sound, bundled with a mobile experience through the MEVIA app.

    Music and Video are ready in all broadcasting platforms for easy monetization from your affiliates in MVPD, IPTV, Smart TVs & Mobile systems.Cloud to Cable are high-performance servers ready for your customer’s CABSAT headend, with a fault-tolerance design forquick integration. The content is available in mobile applications and Cable TV Broadcasts as SVOD or linear channels, all at once.

    For more details:

    Technology Licensing

    Some existing patents, now expiring, cover VOD linking and Visual Complement to generate music streams for MVPD (Multi-video Programming Distribution) providers.

    Our innovative technologies achieve better results and more benefits under patents US Pat. 10,123,074 , US20190037271, PCT 16/152,606 and EP3238457 (under prosecution) with 39 approved claims.

    The MEVIA App is in charge of interfacing with the end-user via mobile phone or smart TV.

    These patents are implemented in software and hardware for music broadcasting as a “Music for Cable TV” service for operators.

    The software includes modules in Python, C/C++, and PHP, Linux OS-baseline only. Servers are configured for high-reliability and fault-tolerance designed for MVPD systems.

    The system creates visual components and mixes high-end audio with the HTML-based interfaces that are then broadcasted into the CABLE TV System, IPTV Network, or to the mobile devices.

    The technology and patents are available for licensing or acquisition.

  • Global Mobile Awards – Judge for Mobile World Congress 2020

    Dr. Edwin A. Hernandez will be attending a judge for the Global Mobile Awards at the Mobile World Congress 2020 in Barcelona, Spain.
    Stay tuned for coverage from TECHED.tv

  • An innovative approach to compute damages models KPI-based businesses

    This analysis only works when Panduit testfails for a computation of loss profits and only works for a reasonable royalty damagers model.

    I personally submitted a damages report in a the case: Mobility Workx, LLC vs Cellco Partnership aka Verizon Wireless in the E.D. Texas, and Judge Mazzant ordered me to present it to a jury which means a Daubert challenge was made and survived..

    The model I created for damages can be used for many technology disputes where “Key Performance Indicators” are measured to map a business performance, and how and what intellectual property maps to the revenues generated by a business and its performance.

    My report mapped, KPIs from ETSI Specification “TS 32.451 Version 8.0.0 Release 8”  describing the following subcategories:

    • Accessibility
    • Retainability
    • Integrity
    • Availability
    • Mobility

    Judge Mazzant accepted my report due to my experience at Motorola and all my overall resume working with startups, licensing deals, and being part of multiple patent and technology licensing agreements that involved companies like Qualcomm, Google, and many others.

    For example, TS 32.451 contain several KPIs for LTE Systems or E-UTRAN and you can map an Intellectual Property piece to one or several subcategories, and then from that category you can then establish the proper proportion of what an intellectual property maps to, which means that clearly a percentage of the revenues that a company generates can be mapped to a certain technology.

    Key performance Indicators are part of not only 4G LTE systems but are found in most technological systems.  The process is presented in the following slides:

    KPI - Damages Reports
    In summary, one can say that many KPIs have a mapping to revenues, and that’s how companies can value performance to value.

    Once these mappings are determined, which all KPIs may offer the same proportion of value to the generated revenues of a corporation, then one can map the features of a patent portfolio to one or many KPIs and create a weighed average of contribution to the KPIs and hence to the revenues.

    In the following charts, I represent that maybe a single patent or IP maps to a KPI which equates to a percentage of the revenues, let’s say it is 20%. Assume for a second that the KPI category contains 20 parameters, that for simplicity will be equally weighted.  As such, the technology where damages are being calculated corresponds to 2 parameters let’s say, hence a 10% of the KPI is then affected or benefited by the patents or technologies.

    Setting up a royalty rate, of let’s say 3% to 5% seems reasonable and affects only the percentage of the revenues a KPI is affected by the patents. Hence, there is no dispute on how much effect a patent or an IP affects a business model.

    KPIs are usually defined by the defendant or an industry-defined, like in LTE, and each are granular enough that a mapping between a patent portfolio and /or an intellectual property can be mapped to. 

     

    As such a simply royalty yield of 5% can be used to compute an overall royalty that only affects the revenues generated by let’s say LTE Revenues for example, or any other technology with KPIs.

    if you have any questions you can contact me or hire me to calculate your damages report.

    ts_132451v080000p

  • Cloud to Cable – Second Patent Allowed

    Cloud to Cable Second Patent Allowed

    Besides US Patent 10,123,074 a new patent is allowed within the same family. A second set of claims were allowed on September 3rd, 2019 and that means that several claims that cover MPEG TV and Music broadcasting, MPEG 2-way communications, HTTP Live Streaming broadcasting, and fault-tolerance for carriers.

    The patent covers a system to deliver multiple video and audio broadcasts that combine web pages with multimedia to be delivered to cable operators.

    The following summary of inventions and claims for the following inventions:

    ✪ MPEG Broadcasting – DVB (Digital Video Broadcasting)

    ✪ MPEG 2-way broadcasting (On Demand)

    ✪ HTTP Live Streaming (Applications, OTT TV, Over-the-Top)(

    ✪ Fault-Tolerance and broadcasting

    The  claims allowed are essential for modern broadcasting systems for video, music, and web-pages

    The Cloud to Cable TV patents are a bridge between cloud systems and TV & Audio broadcasting platforms where the convergence of HTML and Virtualization make possible, what is called today Edge Computing.

    In 4G & 5G systems, Edge Computing is classified as:

    Edge computing provides compute and storage resources with adequate connectivity (networking) close to the devices generating traffic. The benefit is the ability to provide new services with high requirements on e.g. latency or on local break-out possibilities to save bandwidth in the network – data should not have to travel far in the network to reach the server. Regulatory compliance and network scalability are also important edge computing drivers. Source (Ericsson)

    In a way, Cloud to Cable brings compute and storage resources for TV broadcasting systems, either DVB, Content Delivery Networks, or other similar systems.

    You can review a summary of what’s been published by the USPTO.

    For Licensing Information:

    Licensing-Technologies-Presentation-small

     

    USPTO Public PAIR Information:

    16152606-2
  • IPR Declaration and Expert Witness Assistance

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