• What is 5G?

    What is 5G? I am currently in the process of writing a book and will be working on some ideas in my blog.  My book  will be called “Viva5g” and in my book I will have several series one for  for “Entrepreneurs and Executives” and another series of books written into more technical depth for engineers and experts.

    Where is 5G derived from? Answer: Standard Bodies

    5G is what is called the fifth generation wireless communication technology or standard. The current wireless communication standard is called 4G or the fourth generation.   Therefore, there was a third and a second generation, or 2G and 3G? Who wouldn’t recall purchasing an iPhone 3S with 3G enabled?All of these wireless communications generations are nothing but ways for carriers to marry or meet and match certain “terminology” to a set of standard or standards, and consumers to identify what they are getting into.  Not only consumers, but investors, media, and even their own workforce.   It is a bit complicated to make precise mappings, but I will try to explain it in the following paragraphs.First, you may have seen “5GE” at the top right corner of your AT&T iPhone? If not, this picture depicts mine.Why is it 5G now and my iPhone is a X or iPhone 11?What happens is that behind the scenes, there is an organization called the “3GPP” or the “Third Generation Partnership Project,” that establishes and deals with very complex standards.  The 3GPP groups is composed of other standard bodies and all boils down to a group of companies that are 3GPP “members.”  This club or “members” get  together in multiple committees meet with the purpose to define, literally, to define how things will work or operate into the future.Some people may say on youtube videos that 5G is the devil and may even hint that the 3GPP is part of the “new world order” and is here to control us all, the answer is no!!!  That’s just fiction and conspiracy theories from youtubeers.   3GPP is just a group of companies and several other standard development organizations worldwide that have built or developed ways to improve and make things better, faster, higher-performance, and meet to agree on how to get this process done.Let’s start with 4G or the fourth generation wireless network,  which we already use, or you maybe using to read in this posting.4G corresponds to a mapping made to the 3GPP organization via a set of “Technical Specifications” has labeled as  Releases 8, 9, 10, and 11, and maybe 12, and 13,  whereas 5G corresponds to a set of “Technical Specifications” improved and changed that are labeled Release 15 and 16.For example, 3GPP Release 14  includes many new concepts not found din Release 8, those are: Internet Of Things, Vehicle-to-Everything, Radio Improvements, etc, as shown in the following screen shot.rel 14 image2In between those release, let’s sy Release 15 and Release 11, we find a  gray area where 4G ends and 5G begins.  In fact, many features from 5G are found in releases that are supposedly part of 4G, as well as new features for 5G appear in newer releases only,.  That’s is why some companies like AT&T have called this process “5GE,” and presented us with a “logo” or an icon, that is shown  int your iPhone’s screen.This simple icon caused Verizon to file a lawsuit to AT&?T for doing so and t is not clear what 3GPP releases AT&T refers to 5GE..Going in to more detail, the 3GPP organization defines itself in the 3gpp.org website as follows :
    The 3rd Generation Partnership Project (3GPP) unites [Seven] telecommunications standard development organizations (ARIB, ATIS, CCSA, ETSI, TSDSI, TTA, TTC), known as “Organizational Partners” and provides their members with a stable environment to produce the Reports and Specifications that define 3GPP technologies.
    In fact, the communications standards created by the 3GPP cover multiple technologies for instance: Radio Access Networks (RAN), Services & Systems Aspects (SA), and Core Networks & Terminals (CT), as well as many other aspects.3GPP is hence, as you can imagine, a complex body and I won’t go into more details. In my opinion, one of the main things that are distinguished by 4G and 5G is are the core components, handover, use of frequencies, and physical layers, more importantly the “softwarezation” and the use of software-based technologies at a much higher frequency band, which leads to higher bit rates.In essence, in today’s 4G and 5G core networks a concept has been introduced and it is called, “Network Function Virtualization” or NFV, which brings the cloud to telecommunications systems together, making all the changes in software, and much less in hardware. Obviously, there are servers, CPUs, GPUs, and all that working to manage all signals, but that is multi-purpose and can be easily upgradable, as in the past, it was not.

    Cloud Computing and Open Networks

    As you may expect, NFV brings as a main feature, the virtualization of all network components done in multiple instances or containers, which is popularly called, the cloud.
    It’s easy to confuse virtualization and cloud, particularly because they both revolve around creating useful environments from abstract resources.RedHat.com site
    I agree with RedHat’s comments, however, virtualization is what has made all cloud computing concepts possible, and it is clear that has come to optimize and improve 4G and hence 5G systems.Therefore as the cloud makes its way to 4G and more to 5G, we will find new terms that were not part of telco’s, one of those is “Open Network.” Fir instance, “Open Mobile Evolved Core,” or an open “Core” network, which is not necessarily “open source” but what that means is that APIs are used just like in any cloud-based environment, and things or components can be easily interconnected.Therefore, under this model, all 4G and 5G network components and hence the entire 5G network runs in the cloud with servers executing multiple instances of machines or containers.For example, there are any standardized 4G components that include Mobility Management Entity (MME), Service Gateway Control (SGW-C), Packet Gateway Control (PGW-C), Policy Charging Rules Function (PCRF), among some others, those now run as server instances.For instance, the MME or Mobility Management Entity, is a server or cloud of servers entities that handles mobility and tracks the mobile terminal in the network, assisting the UE or User Equipment, or your mobile phone with handover and selecting the right cell to move to, as it travels around a different geographical area.In this picture taken from the “Open Mobile Evolved Core,” we cab read that all of these components may all reside in one server, and the network created is virtual, or a software-defined network.

    What is then Network Function Virtualization?

    In essence, Network Function Virtualization (NFV) is nothing but a way to put all these network elements or components in servers or virtual machines. These virtual machines run in standard VMWare servers or Docker Instances, and now you can introduce standard cloud computing concepts and tools like Open Stack, or Kubernettes, for what is called “Orchestration” or the process of creating and making instances.
    Orchestration is the automated configuration, coordination, and management of computer systems and software. A number of tools exist for automation of server configuration and management, including Ansible, Puppet, Salt, Terraform, and AWS CloudFormation. Wikipedia
    These virtual machines are the main fabric of the “cloud,” the “cloud” is a set of machines or virtual machines that reside, ultimately still in datacenter and servers, somewhere, but are sufficiently operational from a “File” or an “Image” that can be copied into multiple data centers and operate without issues. These images or files are stored as “containers” or “virtual machines” that are executed in a real or hardware machine, that performs certain task.

    Edge Computing

    Another concept that has existed among  “computer science”  professionals for many decades,  is: moving computation to the “edge” of the network. It seems quite obvious, but it is not.Edge computing is a natural evolution to optimize processes.Historically,  in the past,  mainframe computers controlled everything with a dumb terminal  that displayed what the mainframe processed. Later on,  the PC or a Personal Computer evolved and all control was passed down to the PC and some servers, the use of mainframes becomes less important. As progress created the internet, all moved to web and cloud. Now, the control has been passed on to the cloud or a distributed computing system governs what we do and how we do it.  Hence, the closer computation is being moved, in proximity your resources are to you, the better, lower latency, falser responses, but also causes problems for the overall system to maintain authentication, caching, and other dependencies.For example,  we use “Edge” computing every day, in “content delivery networks” (CDN) that are used by NETFLIX or HULU to stream movies to thousand or millions of homes.  The CDN’s r main goal is to move content, music or video files, closer to your local internet link by making multiple copies available closer to the consumer or to the “edge” of a network.This concept is practical when all components use the same protocol, in this case IP or the Internet Protocol. The cloud, and an “ALL-IP” network architecture is found in 4G already, and subsequently is found in 5G.Therefore edge computing is now a more formalized concept, feasible and practical.The major evolution from 3G to 4G is that “all” components in 4G including the core infrastructure in 4G (and obviously in 5G) runs over internet protocols or IP. This evolution is a a major distinction between UMTS, CDMA, and older systems with 4th generation wireless networks.In 5G, IP is also the main fabric for communications, and all signaling data, voice, videos, are no longer using proprietary signaling but “IP.”  In the past, UMTS or GPRS, IP was an afterthought and was emulated on top of those proprietary protocols which made the networks slow and expensive to maintain.  Obviously, challenges surfaced as 3G moved to 4G including changes in handover protocols, billing, and access to the network.
    These proprietary protocols in 2G and 3G were designed to operate “Circuit Switched Networks” and 4G is an all “IP” network designed to operate in a 100% Packet-based Network.
    Edge Computing
    Edge Computing works well with all IP networks and now the way to go. As computation is moves to the “Edge” and as the “Edge” of the network is now a server or a cloud-based component of a a bigger cloud, many new ideas are being formulated and network and computation blend in as what is called today a “Software Defined Network.” In other words, the network is defined virtually by software and multiple networks can be created using the same physical interconnections.
    Making the cloud cool again
    Edge Computing is :
    Edge computing is a distributed computing paradigm which brings computation and data storage closer to the location where it is needed, to improve response times and save bandwidth.
    Edge Computing is now a major area of innovation, for example “Cloud to Cable,” my own patented technology is an “Edge Computing” entity that facilitates caching, which is data storage, and computation which is covered by my own patents, closed to the cable operator. However, the same is true for a 4G and 5G system. I am personally working on how to achieve that at EGLA Research Labs. As a consequence of the use of the cloud, organizations like the “Open Network Foundation” or ONF and others, are looking for ways to standardize how this is done.
    The Open Networking Foundation (ONF) is a nonprofit trade organization, funded by companies such as Deutsche TelekomFacebookGoogleMicrosoftVerizon, and Yahoo! aimed at promoting networking through software-defined networking (SDN) and standardizing the OpenFlow protocol and related technologies.[2] The standards-setting and SDN-promotion group was formed out of recognition that cloud computing will blur the distinctions between computers and networks.[3] The initiative was meant to speed innovation through simple software changes in telecommunications networks, wireless networks, data centers and other networking areas.[4]
    Obviously, since now the cloud is powering 4G and 5G, the same standardization and SDN with protocols like “OpenFlow” are now plausible to be used in the network infrastructure of 5G systems. In fact, the fabric of a Software Defined Network, has always been of my own use at EGLA since 2014, when we moved into an “Equinix” data center with the first version of the Mediamplify platform.

    Network Slicing and Beamforming

    Another concept that has been introduced mostly with 5G is beam forming and network slicing.Network slicing is used to assign an IP Address or a network for your own company or a user, this enhances quality of service to what a user has paid or a company is paid. A separation of virtual networks within the core network is being done for purposes of individualized routing and treatment of user’s traffic.
    Network slicing is the separation of multiple virtual networks that operate on the same physical hardware for different applications, services or purposes.
    Similarly, as part of the network is “Sliced,” the RF or Radio Frequency or wireless signals are now set to multiple beams.In a way, 5G operates at a high-bit rate, up to Gigabits per second, but at much higher frequency bands, sub-6 GHz or over 6 GHz. At these frequency bands, propagation of signals and physics brings the size covered by a base station to a smaller footprint. In other words, the power levels and noise are not appropriate to establish a link at 1km but are great at 100m, for example, and as opposed to 4G, a sector instead of covering a wide area, covers a few meters of wide. According to Metaswitch site:
    “Due to the high propagation loss of the millimeter wavelengths (mmWaves) employed in 5G new radio (5G NR) systems, plus the high bandwidth demands of users, beamforming techniques and massive Multiple Input and Multiple Output (MIMO) are critical for increasing spectral efficiencies and  providing cost-effective, reliable coverage.”
    Hence, signals are sent from multiple antennas (MIMO) and received by multiple antennas at the phone. This is already being achieved in 4G, at a smaller level, with a a technology called “Carrier Aggregation.”
    5G Demonstration at MWC 2019
    As expected, now that all operations and network is based on software and running on server and virtual machines, just like google cloud, Amazon’s cloud, Azure, Digital Ocean, and EGLA CORP’s cloud-based servers, what can stop “Artificial Intelligence” from being used? The answer is nothing, Artificial Intelligence or AI has been incorporated to work with the network.AI, Machine Learning, and other methods are used for network optimization and use radio resources better, to optimize power management and decrease electricity bills, frequency reuse at the radio-level, handover optimization, and network management with predictive failure detection.The machine learning mechanisms in existence today, can learn from large amount of data logs collected by the telcos’ and are perfectly suitable for cellular networks. The cellular network adapt and generate more data for thousands or hundreds of thousands of base stations that are deployed with millions of users in phones, IOT (Internet of Things) devices, and connected vehicles. The possibilities are endless.Here some AI examples in telcos of what I posted in my show, TECHED.TV.
    https://www.youtube.com/watch?v=ZFO5Z3fRCZI

    Low Latency and High Bandwidth

    Low Latency is now another factor of great importance for 5G. Low-latency makes robotics and self-driving cars possible. Before, latency was 800ms or a few seconds, let’s in GPRS and CDMA 2000, even UMTS provided latencies of 200-300ms.
    Network speeds in 5G will be in the Gigabits per Second
    High Bandwidth as expected would be in the order of Gbps or Gigabit per Second.
    5G Speeds
    LTE decreased latency to a few tens of milliseconds, but remember that you have to connect to the internet and account for all signaling, which provided an overall latency of 40-60ms, still unsuitable for remote robotics.
    Robotics enabled using 5G
    Since the access or network is sliced, a portion of that network could be allocated to be higher priority and hence decrease latency of the overall access to a few milliseconds, which is now perfectly suitable for robotics and automation, or even self-driving cars, AR, and 5G Gaming.
    5G Gaming
  • Content Monetization with Cable TV and Satellite Operators

    Cloud to Cable TV is the best way to monetize video and music content for cable TV operators and satellite systems with examples - MPVD (Multichannel Programming Video Distribution) . ...
  • Smartphone Expert Witness

    Our team of engineers have worked in companies like Motorola Mobility,  Microsoft, Blackberry, Nokia, and many other phone manufacturers.  Dr. Edwin Hernandez has licensed some of his technologies to major phone manufacturers. ...
  • Artificial Intelligence in 4G and 5G Systems

    4G and 5G networks are being influenced by "AI" or Artificial Intelligence for optimization, fault detection, and other methods in the infrastructure. ...
  • What is Cloud to Cable TV?

    What is Cloud to Cable TV?

    Use Case : Music for Cable | Amplify your Reach®

    First Patent is Allowed and will be granted

    The patent filed for an important component of the “CloudtoCableTV” architecture has received a “Notice of Allowance” meaning that a patent will be granted as soon as fees are paid by me.  I will also file for continuations and other divisional, including the European Patent Office action that is also pending as part of a PCT Filing.   This is the first patent created and issued at the “EGLAVATOR

     

    The Problem

    Creating any “TV/Cable Network” is difficult.  The complexity of content distribution to cable/mobile operators (“affiliates”) is enormous and requires time, effort, lots of capital, and the use of multiple complex technologies.  As one example, satellite time required to distribute TV/music content cost thousands if not millions of dollars per year. In the case of music distribution, this is more complex, as revenues may need to be split among multiple brokers and intermediate agents.

    Additionally, current cable TV subscribers want to consume their TV and music content ontheir mobile devices and tablets. Users want to enjoy their cable TV subscriptions at home, school and office,  — any time, any where.

    Over-the-Top Platforms (OTT) are widely used today to sell individual subscriptions but not that many systems can reach out to millions of viewers without Cable TV’s help. Hence, Cable TV distribution provides a volume monetization outlet by tapping into millions of subscribers worldwide. Cable TV is the best monetization outlet for new networks including music channels, TV, and video Video on Demand (VOD) content.

    In this white paper, we introduce MEVIA as a novel platform solution for content distribution to mobile, web, and Cable/Satellite TV systems. MEVIA effectively reduces cost and maximizes returns.

     

    The Solution

    MEVIA is a unifiedmultimedia platform that enables quick and easy distribution of TV, video, and music package content to cable and mobile operators.  MEVIA connects the worlds of web/mobile with Communications Service Provider (CSP) or Multi-System Operator (MSO) content distribution headends.

    Our “Cloud to Cable” technology is a patented system that distributes and delivers TV, music, and video channels to satellite and cable TV operators as well as to mobile/web, providing a unified user experience. MEVIA is true to our “Amplify your reach®”slogan.

    MEVIA also includes customizable mobile applications and specialized equipment for Satellite and Cable TV broadcasting.

    When a content owner decides to distribute their content with MEVIA, the first step is to load TV feeds, music assets, and/or video content into MEVIA storage or ingest servers. The content is then made available securely in all the affiliate systems on Cable TV and mobile/web distribution via our mobile application. Finally, a content ownermay define special playlists and grid programming.Different pricing structures can be enables such as on aper subscriber-basis,per download, or a flat rate.

    What Type of TV, Music, and Video Offers are Available?

     

    The range of multimedia services that can be offered are:

    • VOD or Video On Demand
    • Linear Television Networks

     

    A media owner could offer, for example, a Cable TV and Mobile package that includes:

    • Thousands of VOD files
    • 50+ Music channels with customizable screens
    • 5+ Linear concert channels

    What Type of Formats?

    MEVIA uses all commonly available encoders and transcoders for audio and video, hence any file from any format can be ingested, processed and broadcasted. The most popular formats are MPEG, MP4, with encoding in H.264,. H.265, AAC, AC-3, and MP3.

    How does MEVIA Work?

    In essence, MEVIA connects to any web-based platform, rendering its contents and preparing multiple broadcast-ready streams for operators, mobile, and web.

    These streams can deliver:

    • Music with enhanced metadata
    • TV/Video with real-time enriched web-based information, such as twitter feeds
    • Music-only content

     

    In summary, Cloud to Cable and MEVIA provides three main delivery mechanisms:

    • Applications – Mobile and Web
    • Linear streams – Cable Systems and Satellite Operators
    • Over-the-Top Applications for Apple TV, Chromecast, Smart TVs,and private systems

     

     

    We will present howthe business model works, some case studies. and our mobile application.

    Business Model

    The business model used by MEVIA issubscriber-based and perfectly aligns with the proven “Multichannel Video Provider Distributor” (MVPD)business model.  In this model, operators purchase packages from companies such as Time Warner, SONY, ESPN, Disney, CNN, and many others at prices that range from cents to several dollars paid per subscriber.  The MVPD generates revenue through adding targeted distribution capability.  In this case, an MVPD will use MEVIA to purchase TV, Music, and Video content, pay the content owner and resell that content rights to all their subscribers as part a “Digital” or “Premium” package, or as any format that the operator chooses to use. For Example a Cable TV Operator may purchase ESPN package for $3.95/subscriber and sell a premium package with ESPN For $29.99/subscriber, it is likely that other similar network would cost the operator between cents per subscriber to a few dollars.  Package pricing depends on volume and in some cases, years of negotiations and agreements.

     

     

     

     

     

     

     

     

     

     

     

    MEVIA will provide as many channels as are included in an agreement with a specific provider,and will deliverthat contentto the operator in the format that their system supports– Linear TV, VOD, or Interactive.

     

    Case Study: CABLEVISION MEXICO

    As an example, CABLEVISION MEXICO needed 50+ music channels branded under their name “CABLEVISION”in market.  They provided a set of backgrounds that were used for customizable screensbroadcasted to their users on channels 800-850. The broadcast should include their logo and artist/song metadata, as shown here:

     

    MEVIA created all the music channels simultaneously and broadcasted a lineup ready for more than 1 Million subscribers in Mexico City. Similar screens were made for AXTEL TV, a smaller operator in Mexico City.

     

     

     

     

     

     

     

     

     

     

     

    Sample Set Top Boxes for DMX and CABLEVISION Music


    Case Study: MOOD MEDIA

    MOOD MEDIA ingested thousands of song files into MEVIA’s storage platform via secured FTP (SFTP). The files were stored in 256Kbps format in some cases where stored in MP3 in others AC-3.\

    The multimedia content might be hosted within MEVIA’s storage platform and content management. In this case study, a product was created for DMX Music/MOOD Media in 2013-2015 timeframe where all the assets were hosted by MEVIA. MEVIA applications and platform was used to synchronize up to 10+ Cable Operators broadcasting multiple packages with 50+ music channels,some with audio-only some others with video and metadata.   MOOD MEDIA had over 20M subscribers in operators that included TIGO, CLARO, and many others.

    In this case, a customized HTML web application and native applications were used together for mobile/web and OTT that complemented the Cable Operator offering.

     

     

     

     

     

     

    Demonstration: Case Study Using Spotify (Internal Test)

    Assume a CSPhas decided to make a deal with “Spotify” and would like to broadcast music to  2M subscribers with a package composed of 50 music channels from Spotify and a few music video channels from a different provider,VEVO.

     

    Without our Cloud to Cable technology, this would be a daunting task, besides the associated cost for satellite fees, and additional complications.  In this figure, MEVIA facilitates distribution of a web application to be part of the Cable TV channel line-up.

     

    MEVIA Cloud will connect to the web-provider and retrieve all required webassets that are currently in use by Spotify. The authentication and authorization can also be linked in connection with the Cable Operator and MEVIA provides a method for single sign-on.

     

    MEVIA can accommodate 50-100 music channels broadcasting in SD, HD, or even 4K depending on the bandwidth that the operator may have available for this service.

     

    Now, an Operator will be able to offer a particular set of Spotify playlists to its subscribers and increase Spotify® music viewership by 2M subscribers.

     

    Similarly, VEVO has no cable TV product offering, MEVIA can enable both VOD and Linear Programming streaming from the same appliance using our caching and distribution network that has been put in place for Spotify®

    [spiderpowa-pdf src=”http://edwinhernandez.com/wp-content/uploads/2018/06/MEVIA-box-appliance.pdf”]MEVIA-box-appliance

    Case Study: SKY Brasil and SKY TUNES Application

     

    SKY BRASIL® created SKY TUNES,a product that was powered by MEVIA from 2013-2015.  MEVIA provided all OTT streams for thousands of customers in that part of the world. SKY TUNES mobile applications were downloaded by millions of subscribers in IOS and Android.   MEVIA provided to SKYTUNES APIs, streams, and playlists for the application, as well as analytics.

     

     

     


     

    Multimedia Ingest

    Ingest of media can be done to our cloud storage in our platform, by simply adding and dropping all the required music files in MP3, AAC, or AC-3 Formats.

    Movies can also be uploaded and ingested by accessing the storage and uploading all the required MP4, MPEG-2, or any other format encoded in any known video encoder, suchas H.264, H.265, MPEG2 Video, and many others.

     

     

    Mobile Apps for MEVIA

    MEVIA provides two middleware components, one for music content that was branded initially as “Mediamplify Music” and MEVIA Apps. The fist app is music-centric only, and is capable of handling thousands of music channels in linear format, including“keyword” seed stationscapability.  MEVIA is more video and music centric, in other words playback of video and music for IOS and Android. The sample implementations and can be customizedwith any additional branding or screens as the operator requires.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     


    Patents and Trademarks

     

    Amplify your Reach ® is a registered trademark of EGLA COMMUNICATIONS

    US15/538,911 and PCT/US2015/067464 METHOD, SYSTEM, AND APPARATUS FOR MULTIMEDIA CONTENT DELIVERY TO CABLE TV AND SATELLITE OPERATORS

     US PATENT 7339493MULTIMEDIA CONTROLLER

     


    For a PDF version of this document: What is Cloud to Cable

     

  • Plataforma de Música y Televisión

    Plataforma de Música y Televisiøn : MEDIAMPLIFY®:

    Amplify your reach

    collage-EGLA-slide-877x259

    A Cloud to Cable TV™ Plataforma de Música, TV, y Video

    Dr. Edwin A. Hernandez
    Fundador de EGLA CORP

    La Plataforma de Música y  Televisión Mediamplify® es una multiplataforma de distribución de contenido web, móvil y para sistemas de Televisión por cable. Mediamplify® permite el uso de una infraestructura de nube que se conecte con cabeceras de Cable TV como COMCAST, CLARO, TIGO Home, entre otros sistemas alrededor mundial que aglutinan cerca de mil millones de suscriptores.

    Nuestra plataforma de nube toma ventaja de una estructura virtualizada que incluye redes definidas por software e instancias de nube para llevar música, TV, video, y entretenimiento en forma escalable, segura, y confiable a los usuarios finales de los servicios de TV/Música. La nube también permite interconectarse con sistemas masivos de almacenamiento, contabilidad y cobros, y sobre todo con tecnóloga web de HTML 5.

    A su vez contamos con el software necesario para conectaros en forma directa a Chromecast®, Apple TV®, and Android TVs.

    EGLA ha creado y anidado el termino “Cloud to Cable™” o “Nube a Cable” que significa que los contenidos disponibles en la nube están listos para ser transmitidos en la TV por Cable todo desde una plataforma unificada Mediamplify®.

    A si  mismo, proveedores y creadores existentes de contenido de música y video enviar vía “streaming” este contenido desde su propia nube, o sistemas como el Chromecast, videos en demanda o su propia fuente de televisión en vivo.

    Este documento describe los beneficios de “Cloud to Cable™” y como puede llevar música, TV, contenido de video a los dispositivos móviles, web, y Cable TV. Para finalizar introducimos, MEVIA, que es la aplicación móvil que lleva al usuario final el acceso a contenido de TV, videos y música con un componente de seguridad.

     

    ¿Qué es Cloud to Cable™?

    Cloud to Cable™ es una tecnología patentada  que trae el contenido creado en HTML5 a su operador de cable en el formato apropiado y con la disponibilidad y confiabilidad requerida por un operador de cable TV. Por lo tanto, cualquier servicio creado en HTML5 con video, TV, redes sociales, puede ser transmitido a un cable operador.

    Cloud-to-Cable-TV---Generic-0

    El contenido se crea en lenguaje de web, HTML o HTML5 el cual puede ser “responsive” y con javascript.

    Web HTML

    Este contenido es procesado y capturado por nuestro software de Mediamplify software para crear canales de televisión independientes que combinan música, video y las interfaces del usuario creadas en formato HTML5.  Por ejemplo, el uso de “tags” de HTML como video, canvas, entre otros, que son actualmente procesadas por WebKit.

    En forma muy similar,  Cloud to Cable™ permite la captura del contenido de TV y la grilla de programación en una cablera tradicional y que esta sea enviada a la nube para que últimamente este en formato móvil y disponible en cualquier dispositivo Smart TV o similar.

    Cloud to Cable™ cubre ambas direcciones, el insertar música y TV creadas en formato HTML5 que se pueden transmitiré en el sistema de  Cable TV, y de Cable TV a sistemas  de música y contenido en HTML5 o el Web.

    ¿Cómo funciona La Plataforma de Música y Televisión en Cloud to Cable™?

    La plataforma musical de Cloud to Cable™  usa la nube para escalar y crear servidores que se encarga de la música, los listados de cada canal, el manejo de los recursos musicales, codificación, manejo de derechos de autor y el envío de audio de la más alta calidad.  En forma adicional, la meta data y las interfaces a aplicaciones (APIs) ayudan en el desarrollo de aplicaciones móviles para terceros donde se encuentren muchos géneros de música , creados por los algoritmos de aprendizaje de maquina o por DJs especializados.

    Los lisados de música con creados en forma automatizada por el sistema o pueden ser creados con una herramienta como RSS Selector®  o un listado de archivos de audio.

    A su vez, estos listados de canciones pueden ser creados por una llamada aun servicio web o función de API de SoundCloud® o Spotify®

    https://www.youtube.com/watch?v=q0HETfMU_rg

    Transmitiendo a TV por Cable TV

    Nuestra tecnología de Cloud to Cable TV™ incluye almacenamiento masivo en la nube y la inteligencia necesaria para conectar los videos, música, y TV y poderlos transmitiré a sistemas de TV por Cable.  Una vez que los contenidos, los listados de archivos, la música y los videos se encuentran en nuestra nube, esos se pueden sincronizar y transmitirse a cualquier sistema de TV por Cable.

    MEVIA-Video-Screens

     

     

    Los servidores en los operadores de cable se denominan “MediaPlugs” e incluyen tanto la generación de contenido para el Cable como la música, videos y señal de televisión. Cada cabecera de operador puede tener su propia interfaz personalizada y con una confiabilidad y tolerancia a fallas superior al satélite.

    Transmisión a Web, Móvi, y Dispositivos Conectados

    La música, TV, y video disponible en Medianplify® también puede ser transmitida o “stream” a dispositivos móviles, web, tabletas, Smart TVs, y cualquier dispositivo conectado al internet como el Chromecast® y Apple TV®.

    MEVIA APP 03

    La misma colección de música disponible en todos los dispositivos esta disponible en la aplicación móvil de MEVIA, que funciona tanto en iOS como en Android.  MEVIA viene precargada con TV/Video, música y seguridad. LA Música es parte del repertorio de Mediamplify Music™ el que cuenta con una gran gama de géneros y estilos para todos los gustos.   Todo en una sola Plataforma de Música y  Televisión.

     

    La plataforma de Mediamplify® puede a su vez ser integrada a cualquier aplicación de terceros utilizando  nuestras API web que soporta servicios web con JSON / REST. Como ejemplos de aplicaciones para terceros contamos con SKY TUNES and DMX2GO.

     

    SKY TUNES fue desarrollada por SKY BRASIL utilizando los APIs de MEDIAMPLIFY y esta dedicada a enviar contenido musical a  una aplicación control remoto para iOS y Android creada en colaboración con SKY y tuvo un aproximado de 1,000,000 descargas en ambas tiendas de Apple y Google.

    SKYTunes Sample

    La plataforma musical provee a desarrolladores terceros el acceso a los listados de canciones, a los APIs con meta data, al agregador de contenido web en HTML, el cuál se genera con la canción que se encuentra en uso entre otros.  Esta experiencia en HTML se puede capturar desde la nube y convertirse en señal de Cable TV utilizando nuestra plataforma de Cloud to Cable TV™.

     

    Aplicación Musical Móvil

    MOBILEAPP-385X385Como gran complemento de la Plataforma de Música y Televisión contamos con una aplicación de referencia para iPhone totalmente personalizable que se puede utilizar solamente con audio sin video, y cuenta con soporte de Bluetooth y música de todos los estilos.

     

     

     

     

     

     

     

     

     

     

    Lineup de Contenido de Música y Televisión

    [spiderpowa-pdf src=”http://edwinhernandez.com/wp-content/uploads/2016/08/Mediamplify-MUSIC-Lineup-2014-August.pdf”]Mediamplify MUSIC Lineup 2014 August

    [spiderpowa-pdf src=”http://edwinhernandez.com/wp-content/uploads/2016/08/TV-Lineup-MEVIA.pdf”]TV Lineup MEVIA

     

  • MEVIA EGLA Updates

    MEVIA Updates

    We have done tremendous progress on MEVIA, the message, the branding and overall improved to a responsive site our corporate image. Focusing on the CLOUD TO CABLE TV message and our mobile app, MEVIA.

    mevia-login-samsungNew Web Presence

    We decided to build a new site to cover all technology offerings and services offered by  EGLA COMMUNICATIONS.  The new website uses a parallax, HTML5 responsive interface with great integration to social networks, our own cloud and although released about a week a go, still is ongoing new updates, and more improvements to come.

    EGLACOMM-logo

    EGLA COMMUNICATIONS

     

    The new responsive design incorporates HTML5 Video and also provides support for Open Graph integration to Facebook and Slideshare. You can still access the old site at blog.eglacomm.net

    We enforced and support the following areas for EGLA that include our products in:

    • CLOUD to CABLE Platform (Mediamplify)
    • MEVIA Application, and
    • Wireless Products

    Cloud-to-Cable-TV---Generic-0Cloud to Cable  

    EGLA offers its Cloud to Cable product. Cloud to Cable is a technology that connects cloud-based platforms and all its content in HTML/Video/Music  and distributes them to Cable TV systems in a seamless and effortless manner. You can then distribute the same content to mobile, desktops, and other connected devices

    Cloud to Cable has enabled EGLA to distribute our music content to MSOs and cable operators around the world (http://eglacomm.net/platform)

    Our team prepared some illustrative videos on what CLOUD TO CABLE is, and how it enables both mobile and Cable TV experiences all in one platform at an affordable rate.

    The first video is in english:

    https://www.youtube.com/watch?v=80G-rh6Dlns

    And a translation in spanish:

    https://www.youtube.com/watch?v=q0HETfMU_rg

    Music for CABLE

    Our CLOUD TO CABLE  platform (MEDIAMPLIFY) provides us with a great place for a Music service that is offered from  our platform to any Cable TV system or IPTV network. These music product is also available  thru our MEVIA APP, in both Android and IOS.

    MEVIA-Video-Screens

    Our music content is diverse and unique, we prepared a video introducing our content.

    https://www.youtube.com/watch?v=vW_sjBjECjM

    Our platform is available for licensing enabling any Music streaming service to connect with millions of Cable TV subscribers.

    TV for Cable

    Just like Music, our TV/Video offering is available both for web/mobile and Cable TV. We count with 1000+ TV Channels and networks from all over the world. We offer this content to our customers in CABLE TV or thru our mobile app, MEVIA..  The TV/Movies are available in all formats and ready for distribution to your MSO or IPTV system.

    https://www.youtube.com/watch?v=csrlydZACNc

    Similarly, Cloud to Cable Video Platform is available for licensing to any TV Broadcaster. We include a playback and real-time video production for your broadcasting needs.


    MEVIA

    Mevia is a great application to deliver multiMEVIA content to costumers in mobile apps or tablets, also enables the control of connected devices like the Chromecast and Apple TV.  MEVIA is our mobile app and CLOUD TO CABLE extension for smartphones and smart TVs. The MEVIA App experience is available consumers but also available to businesses and universities. The market segments where MEVIA fits are:

    • Retail businesses
    • Stores
    • Universities
    • Coffee Shops and Restaurants

    You can associate your brand with Music and Video content easy with MEVIA.

    MEVIA-VIDEO-Brand-Business

    In Spanish:

    https://www.youtube.com/watch?v=_C0KdOViiDA

    In English:
    https://www.youtube.com/watch?v=yxAW2NXgg7g

    MEVIA SAFETY

    This is part of our feature set for LATAM, an announcement on platform and services will be done soon. We use our own custom Bluetooth Low Energy button to support MEVIA Safety features on MEVIA. Quickly send your current GPS location to a friend or family member in case of emergency or simply asking for assistance.

    Video-Bluetooth-BLE-MEVIA


    Wireless Products

    MobileCAD 04

    Our Wireless Products Portfolio was revamped and stylized with: